Create & Conquer player count and uptime history
Online, empty 0 of 40 playing pinged
01Measured by our pinger
Players online
Every range comes from our own pings: 5 minute buckets for a day, hourly averages for a week or a month, daily lows, highs and averages beyond that. Hover or use the arrow keys for exact readings.
Players, hourly average Peak Offline
- Peak
- 2
- Average
- 0
- Lowest
- 0
- Measured
- 99%of the time window
02Reliability
Uptime and outages
A day counts as fully up at 99.5% or more of its pings answered with an open world. Outages need two failed pings in a row, short blips are merged.
Uptime calendar, 90 days
1 of 9 measured days fully up.
Outages, last 90 days
10 outages, 43 h in total.
-
5 h 27 min
Not answering
-
5 h 27 min
Not answering
-
4 min
Not answering1 short blip merged
-
5 h 25 min
Not answering
-
5 h 25 min
Not answering
-
5 h 17 min
Not answering
-
20 min
Holding page, not joinable3 short blips merged
-
5 h 25 min
Not answering
-
5 h 24 min
Not answering
-
5 h 24 min
Not answering
Response time
How long the server took to answer our pinger since 17 October, when we started timing each reply on its own. Steady numbers mean a stable host, spikes mean lag or a busy network.
- Median
- 81ms
- Usual range
- 74to 91 ms
- Stability
- Steady
03From players
Votes and rank
0 votes in the last 12 months, 0 since it was listed. One vote per player per day.
Votes per month
- Oct 2026 so far0
Rank by votes
Every day ranked by votes in the 30 days before it, among the servers playable that day, the same rule as the list.
Best #85 overall, 11 Oct
04Observed by our pinger
Version and message history
What our pinger saw change: the version the server reports and its message of the day.
No version or message changes since we started measuring.