01Measured by our pinger
Players online
Every range comes from our own pings: 5 minute buckets for a day, hourly averages for a week or a month, daily lows, highs and averages beyond that. Hover or use the arrow keys for exact readings.
Players, hourly average Peak Offline
- Peak
- 7
- Average
- 2
- Lowest
- 0
- Measured
- 14%of the time window
02Reliability
Uptime and outages
A day counts as fully up at 99.5% or more of its pings answered with an open world. Outages need two failed pings in a row, short blips are merged.
Uptime calendar, 90 days
0 of 2 measured days fully up.
- Uptime
- 35.62%days measured: 2
- Fully up days
- 0of 2
- Longest outage
- 10 h
Outages, last 90 days
3 outages, 10 h in total.
-
11 min
Not answering1 short blip merged
-
5 min
Not answering1 short blip merged
-
10 h
Holding page, not joinableDown when we first checked it1 short blip merged
Response time
How long the server took to answer our pinger since 25 October, when we started timing each reply on its own. Steady numbers mean a stable host, spikes mean lag or a busy network.
- Median
- 214ms
- Usual range
- 209to 219 ms
- Stability
- Steady
03From players
Votes and rank
0 votes in the last 12 months, 0 since it was listed. One vote per player per day.
Votes per month
Each month of the last year, the current month so far.
Rank by votes
Every day ranked by votes in the 30 days before it, among the servers playable that day, the same rule as the list.
No rank history yet
Ranks follow votes in the last 30 days. The history starts with its first votes.
04Observed by our pinger
Version and message history
What our pinger saw change: the version the server reports and its message of the day.
No version or message changes since we started measuring.