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Most popular Minecraft server game modes, by the numbers

Servers, players and votes for each Minecraft server game mode over the last 30 days, which modes are crowded or open, and SMP servers up close.

ServerList editorial team Published 5 min read
Players by mode30 daysSMP3,818PvP3,732Survival2,591LifeSteal2,291Towny1,363RPG1,172
Live data, measured 19 Oct 2026, 22:55 UTC

On the servers we measure, SMP and PvP had the most players over the last 30 days. The most common tag is SMP, 115 listings, but the typical server in a big tag is small. Among modes with at least five running servers, the biggest typical server is in Raiding, median 59.6 players.

Data from serverlist.net over the last 30 days, with hours of the day shown in your time zone. Every figure on this page is live and recalculated from our latest pings.

Forum threads on this question are mostly polls and opinions. This report counts instead: how many listed servers carry each mode, how many of them were actually running, how many players they had and how many votes they received.

Headline

MeasureLast 30 days
Listings measured212
Running (playable at least once)129
Most playersSMP
Second most playersPvP
Most listingsSMP, 115 listings
Biggest typical server, 5 or more runningRaiding, median 59.6 players
Votes cast15,247

One thing to keep in mind through the whole report: a server can carry several mode tags, and it counts in every one of them. Mode totals overlap, so they add up to far more than the players on the list.

The mode ledger

"Players" is the sum of each running server's average player count, "median" is the typical running server, and "on the biggest server" is how much of the mode's players sit on its single largest server.

Game modes, measuredLast 30 days
ModeListedPlayable in 30 daysPlayers, 30 day averageMedian players, 30 daysOn the biggest serverVotes, 30 days
SMP115803,8185.015%14,150
PvP104663,7328.315%12,990
Survival70492,5918.422%12,638
LifeSteal47232,2911925%11,292
Towny1271,3632752%4,300
RPG1081,1720.697%680
Raiding1391,1506050%9,071
Anarchy29219920.758%3,532
PvE26199363.534%1,295
Skyblock1589203363%2,907
Factions1278291.370%3,841
OneBlock957662475%3,170
Prison956901.784%2,815
KitPvP1476620.987%3,508
Vanilla22166172.052%7,143
Creative976050.395%3,317
Bedwars1175130.762%174
Earth644226868%45
BoxPvP741687.791%175
Gens5211256100%0
Mini Games2014790.449%980
Skywars43400.798%11
Modded8690.292%110
Cobblemon3294.397%109

A server tagged with three modes counts in all three, so the rows overlap and do not add up to the network total.

Measured 19 Oct 2026, 22:55 UTCHow we measure

Platform and access tags are not game modes, but players filter by them, so here they are on the same terms:

Cross-Play, Bedrock and Cracked, measuredLast 30 days
ModeListedPlayable in 30 daysPlayers, 30 day averageMedian players, 30 daysOn the biggest serverVotes, 30 days
Cross-Play49382,4067.725%8,548
Bedrock27231,7692718%3,099
Cracked39261,6772.834%9,260

A server tagged with three modes counts in all three, so the rows overlap and do not add up to the network total.

Measured 19 Oct 2026, 22:55 UTCHow we measure

The biggest server column matters more than it looks. In many modes, one server holds more than half of the mode's players. When a mode line moves, it is often one server moving. With a list this size, a single server that grows, shrinks or joins the list can move a whole mode, so treat a mode that jumps in one month with some caution until the crowd has held for a while.

Crowded and open modes

Compare the number of running servers with the size of the typical one and two kinds of mode appear.

Crowded: many servers splitting the players, a small typical server. SMP is the clearest case, with 80 running servers and a typical server of 5.0 players.

Open: few servers, and the typical one has a real crowd. Raiding is the clearest case, with 9 running servers and a typical server of 59.6 players.

Sorted by the typical server, the ledger shows where every mode sits:

The typical server in each modeLast 30 days
ModePlayable in 30 daysMedian players, 30 daysTop quarter from
Earth468173
Raiding960146
Gens25684
Skyblock833125
Towny727303
OneBlock524165
LifeSteal2319149
Survival498.467
PvP668.374
BoxPvP47.745
SMP805.035
Cobblemon24.36.4
PvE193.545
Vanilla162.028
Prison51.7111
Factions71.3125
KitPvP70.942
Bedwars70.796
Skywars30.720
Anarchy210.717
RPG80.615
Mini Games140.42.8
Creative70.314
Modded60.20.3

A server tagged with three modes counts in all three, so the rows overlap and do not add up to the network total.

Measured 19 Oct 2026, 22:55 UTCHow we measure

Rows with only a few running servers can top this table on one or two servers, which is why the headline only counts modes with five or more.

For players, a crowded mode means plenty of choice and a lot of near-empty servers to sift through, so sort by players at your hours and read the uptime. For owners, an open mode looks tempting, but it often means players have gathered on a few established servers, and the biggest server column tells you how hard those are to compete with. Our guide to getting your first 100 players has more on picking a niche you can win. What each mode actually is, from anarchy to whitelist, is in Minecraft server types explained A to Z.

Votes and players by mode

Votes and players measure different things. Players show who is online. Votes on serverlist.net show how many players a server persuades to vote here, usually with an in-game reward, so they reflect how much a server asks as much as how popular it is. Compare the players and votes columns of the ledger: some modes collect far more votes per player than others, and in small modes one server's vote campaign sets the number.

Votes are concentrated too. Over the last 30 days, the three most-voted listings received 62% of the 15,237 votes cast. A high vote count tells you a server has an organized community. It does not tell you the server is busy. Why servers ask you to vote explains how a vote travels and why rewards sometimes do not arrive.

When people vote against when they playLast 30 days

Share of votesShare of players

Peak

Votes peak at , players at , 3 hours apart. Based on 15,246 votes.

Measured 19 Oct 2026, 22:52 UTCHow we measure

Spotlight: SMP

SMP is the biggest tag on the list. If you are new to the term, what SMP means covers it.

Right now 58 of 115 SMP listings are playable, with 2,390 players on them. Over the last 30 days:

  • 80 SMP listings were running at least once.
  • The typical running SMP averaged 5.0 players, and the top quarter started at 35.0.
  • The five biggest SMPs held 44% of all SMP players, the ten biggest 67%.
How many players a server hasSMP, Last 30 days
  1. 10
  2. 33Under 1
  3. 61 to 5
  4. 155 to 20
  5. 1120 to 100
  6. 13100 to 500
  7. 1500 or more
Median server
5.0
Five biggest
44%
Ten biggest
67%

Each column counts servers by their average players. Half of the 80 servers average 5.0 players or fewer.

Measured 19 Oct 2026, 22:55 UTCHow we measure

SMP is a label people combine with almost everything, most often PvP, survival, crossplay and economy, so the SMP line overlaps with most other big modes.

When to play: SMP players peak at and are fewest at , in your time zone. Saturdays and Sundays are 22% busier than weekdays over the last 28 days.

Players on SMP servers, by hour of dayLast 28 days
Peak

Busiest at with about 5,177 players, quietest at . The busiest hour holds 2.0 times the players of the quietest.

Measured 19 Oct 2026, 22:55 UTCHow we measure

Few SMP listings declare a season length. These are the ones that do right now:

Season lengths on SMP servers
ModeDeclaredMedianLengths
SMP967 days30 days4 times6 months90 days67 days120 days18 weeks

Season lengths come from what owners write on their listing. Ask in the server's Discord when the current season started.

Measured 19 Oct 2026, 22:55 UTCHow we measure

If you want a world that lasts, check the reset policy on the server page before you start building.

How we measured

  • Window. The last 30 days for players, running servers and votes, the last 28 days for hours and weekdays, so every weekday has the same weight.
  • Modes. A mode is a tag on the listing, chosen by the owner, with new tags reviewed before they go live. A server counts in every mode it carries. The average listing carries about three mode tags, and a few carry more than ten, which is why the biggest server column is there.
  • Running. Playable at least once in the period: the server answered with more than zero player slots and no placeholder text such as sleeping, offline or maintenance.
  • Players. For each server, the mean player count over all pings while it was answering, from daily rollups. A mode's players are the sum over its running servers. The headline count of a ping is the larger of the Java and Bedrock answers, never their sum.
  • Exclusions. Listings that sit on a shared hosting lobby or point at another network's address are left out, 4 of 216 public listings right now. Every other listing counts on its own, so a network listed twice is counted twice.
  • Editions. Each month's figures are kept as published in an archived edition, linked at the end of this page once it exists.

The ping method, the playable rule and the exclusion counts are on the methodology page. How players spread across servers in general is in how many players a Minecraft server really has, and the hour-by-hour pattern for the whole list is in when Minecraft servers are busiest.